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Private Sub Text_menu_open_Click(sender As Object, e As EventArgs) Handles Text_menu_open.Clickį = "Open profile1.dat, profile2.dat or profile3.dat" & vbNewLine & "Cave Story Save Editor will make a backup of your save file, check ''backup'' folder" Private Sub CS3DSE_header_MouseMove(sender As Object, e As ) Handles CS3DSE_header.MouseMove, CS3DSE_title.MouseMove Private Sub CS3DSE_header_MouseUp(sender As Object, e As ) Handles CS3DSE_header.MouseUp, CS3DSE_title.MouseUp Private Sub CS3DSE_header_MouseDown(sender As Object, e As ) Handles CS3DSE_header.MouseDown, CS3DSE_title.MouseDown Private Sub Closebutton_MouseMove(sender As Object, e As EventArgs) Handles Closebutton.MouseMoveĬlosebutton.Image = My.Resources.close_red Private Sub Closebutton_MouseLeave(sender As Object, e As EventArgs) Handles Closebutton.MouseLeave Private Sub Closebutton_Click(sender As Object, e As EventArgs) Handles Closebutton.Clickįdialog.BackgroundImage = My.Resources.N3DSSEL_fdialog Private IsFormBeingDragged As Boolean = False Normal ending: Successfully complete the Sacred Grounds area.Dim applicationpath = Application.StartupPath Good ending: Successfully complete the escape sequence at the end of the game without going through the Sacred Grounds. Successfully complete the indicated task to get the corresponding ending:īad ending: Choose to leave with Kazuma after your second time through the Egg Corridor. Use the Booster to reach to the first cave, and talk to the hermit gunsmith. Note: Prior to this, do not talk to Booster in the Labyrinth. Professor booster will appear from the teleporter and give you Booster 2.0. After appearing in the Reservoir, go to Arthur's house. Note: You cannot do this if you have the Machine Gun or Spur. This weapon's rounds passes through walls. He will borrow your Polar Star and Fireball and combine them into the Snake. Snake: Go into the Labyrinth Shop, and speak to the owner. Polar Star: You get it at the start from the hermit gunsmith. Talk to him in the house, and he will trade the Blade for the Nemesis. The small character will say "I'm home!". Talk to the small character in the grass, and he will enter your inventory. Use the Booster to traverse the gap and enter the house. Nemesis: Kazuma and the Dragon will be on the Balcony. Note: If you already have the Missile Launcher, it will be upgraded to fire new missiles. Missile Upgrade: Defeat Balrog in the Boulder Chamber, and a treasure chest with the weapon will appear. Missile Launcher: It is in the treasure chest in the Egg Observation room in Egg Corridor (the second door with the save symbol). Note: Refuse her trade in order to get the Spur later. She will want to trade the Polar Star for the Machine Gun. Machine Gun: Defeat Curly in the Sand Zone.
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Get jellyfish juice, then go to the meeting room in the Mimiga Village, and put out the fire.įireball: You get it in the Bushlands when you talk to Santa after getting his key. Press Down to get the weapon.īubbler: Get access to the Bushlands. He will disappear and something will take his place. Successfully complete the indicated task to get the corresponding weapon:īlade: Defeat frenzied Toroko, then talk to the king. Examine the sparkling object to get the Prinny Cap. Use it to enter a "Secret Grave" with a large "Prinny" statue at the center. Go under the wall, and boost up until you reach the door. Keep moving forward until you find a door at the bottom left with a wall between it. Booster 2.0 is required for this location.
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Move left through the opening in the wall to reach the "Inner Wall" outside area. Then, go to the bottom where the water is located. In the Plantation level, go inside the "Rest Area". Successfully complete the "Sacred Ground" stage to unlock Time Attack mode, which allows you to choose from five of the six weapons and set the desired amount of health.